Gamification Effects on the 6-Minute Walk Test in Children

NARecruitingINTERVENTIONAL
Enrollment

20

Participants

Timeline

Start Date

October 31, 2025

Primary Completion Date

July 1, 2026

Study Completion Date

July 1, 2026

Conditions
Neuromuscular Diseases in Children
Interventions
OTHER

Standard 6MWT

ATS-standard instructions, no electronic system; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back. A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.

OTHER

Gamified 6MWT

identical course but child carries a RFID tag; at each lap the child taps an on an RFID reader, awarding a point and leveling-up an on-screen avatar; Conducted in hallway measuring total length of 90ft (27.4 meters). Patients will walk down-and-back.A seated rest period of ≥10 min separates the two tests to minimize fatigue carry-over.

Trial Locations (1)

40506

RECRUITING

University of Kentucky, Lexington

All Listed Sponsors
lead

David Toupin

OTHER

NCT07216339 - Gamification Effects on the 6-Minute Walk Test in Children | Biotech Hunter | Biotech Hunter