Effects of VR-Based Exergames on Physical and Cognitive Health in Sedentary Workers

NACompletedINTERVENTIONAL
Enrollment

32

Participants

Timeline

Start Date

November 10, 2024

Primary Completion Date

February 10, 2025

Study Completion Date

March 10, 2025

Conditions
Virtual Reality Therapy
Interventions
BEHAVIORAL

Virtual Reality-Based Exercise Program

"Participants in the VR Exercise Group received a virtual reality-based physical activity intervention using the Meta Quest 2 headset. Two exergames, Beat Saber and PowerBeatsVR, were implemented twice a week for six weeks, totalling 12 exercise sessions. Each session lasted 30-35 minutes and was conducted individually during work hours. Beat Saber provided rhythm-based tasks involving block slicing and obstacle dodging, while PowerBeatsVR included high-intensity punching, squatting, and side-stepping movements. Game difficulty increased weekly."

Trial Locations (1)

34810

Medipol Universıty, Beykoz

All Listed Sponsors
lead

Medipol University

OTHER

NCT07192562 - Effects of VR-Based Exergames on Physical and Cognitive Health in Sedentary Workers | Biotech Hunter | Biotech Hunter