Gamification-Enhanced Problem-Based Learning

NARecruitingINTERVENTIONAL
Enrollment

100

Participants

Timeline

Start Date

December 13, 2024

Primary Completion Date

February 28, 2026

Study Completion Date

February 28, 2026

Conditions
GamificationNursing Education
Interventions
OTHER

Gamification-Enhanced Problem-Based Learning

An educational intervention combines principles of problem-based learning (PBL) with game design elements including scores, leaderboards, digital badges, challenges, immersive experiences, feedback and rewards into problem-based learning.

OTHER

Conventional didactic lecture (usual practice)

A didactic teaching approach in which course content is delivered to nursing students primarily through PowerPoint presentation by lecturer.

Trial Locations (1)

852

RECRUITING

School of Nursing, Hong Kong Sanatorium & Hospital, Hong Kong

All Listed Sponsors
lead

The University of Hong Kong

OTHER