Virtual Reality in Occupational Therapy Upper Limb Stroke Rehabilitation

NANot yet recruitingINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

July 1, 2025

Primary Completion Date

December 31, 2025

Study Completion Date

December 31, 2025

Conditions
Stroke
Interventions
DEVICE

Resynk VR session

The study will use hardware and software to achieve this immersive virtual reality. The Resynk Virtual Reality programme (software) and the Meta Quest Virtual Reality Headset (hardware) will be used. Immersive virtual reality (VR) is when technology makes you feel like you're inside a different world. You wear a virtual reality headset that covers your eyes and ears, showing you a 3D world and playing matching sounds. The headset's head tracking, changing the view in the VR world as you look around. You can then interact with this virtual reality world depending on the application or game you use. The Resynk VR software launches automatically, guiding them through therapist-designed games that make rehabilitation engaging. The system uses advanced hand-tracking technology, eliminating the need for physical controllers. It detects joint movements in the hands and fingers, allowing users to perform key rehabilitation exercises such as supination, pronation, grasping, and pinching.

OTHER

Using Resynk VR on stroke survivors

The Resynk Virtual Reality programme (software) and the Meta Quest Virtual Reality Headset (hardware) will be used by Occupational therapy participants to treat the stroke survivor participants

Trial Locations (1)

BT12 6BA

Royal Victoria Hospital, Belfast

All Listed Sponsors
collaborator

Belfast Health and Social Care Trust

OTHER

lead

eXRt Intelligent Healthcare

INDUSTRY

NCT07032155 - Virtual Reality in Occupational Therapy Upper Limb Stroke Rehabilitation | Biotech Hunter | Biotech Hunter