A Trial of Extended Reality Activities to Enhance Leisure Participation Among Inpatients With Persistent Mental Health Conditions

NANot yet recruitingINTERVENTIONAL
Enrollment

25

Participants

Timeline

Start Date

July 1, 2025

Primary Completion Date

September 15, 2025

Study Completion Date

October 31, 2025

Conditions
Schizophrenia and Related DisordersMental DisordersInpatients
Interventions
BEHAVIORAL

XR-Based Leisure Intervention

"The XR-based leisure intervention was developed based on occupational therapy principles and the therapeutic use of leisure to support engagement, volition, and emotional regulation in individuals with chronic mental illness. The intervention content was designed using the AR2VR platform and the MAKAR marker-based AR development system. Leisure scenarios were created by capturing real-world environments using 360-degree panoramic video and embedding interactive elements, such as contextual prompts, virtual objects, and multimedia cues, to enhance immersion and engagement.~Sessions are guided by trained occupational therapists and follow a standardized protocol to ensure consistency. A simple cardboard VR viewer is used to reduce sensory overload and avoid adverse effects common with electronic head-mounted displays, such as dizziness or nausea. Activities target various leisure domains, including physical movement, creative expression, social activities, and cognitive play. Weekly con"

Trial Locations (1)

40246

Jing-Ho Hospital, Taichung

All Listed Sponsors
lead

Chia-Hui Hung

OTHER

NCT06964477 - A Trial of Extended Reality Activities to Enhance Leisure Participation Among Inpatients With Persistent Mental Health Conditions | Biotech Hunter | Biotech Hunter