Augmented Reality Location-Based Games on Physical Activity

NARecruitingINTERVENTIONAL
Enrollment

200

Participants

Timeline

Start Date

February 24, 2025

Primary Completion Date

July 31, 2025

Study Completion Date

July 31, 2025

Conditions
Physical ActivityQuality of Life
Interventions
BEHAVIORAL

AR location-based game

This study aims to utilize the AR location-based game Pikmin Bloom to gradually encourage middle-aged and older adults in the community to develop a habit of walking outdoors. A step goal will be set every two weeks to progressively increase daily walking activity. By integrating the AR game with a LINE chatbot for feedback and engagement, this approach aims to motivate older adults, enhance their willingness to go outside, and increase their daily step count.

Trial Locations (1)

110

RECRUITING

Taipei Medical University, Taipei

All Listed Sponsors
lead

Taipei Medical University

OTHER