Prediction and Intervention Effect of Rehabilitation Status for Severe Mental Disorder Patients Based on Multimodal Analysis and AI Agents

NARecruitingINTERVENTIONAL
Enrollment

82

Participants

Timeline

Start Date

March 12, 2024

Primary Completion Date

June 30, 2026

Study Completion Date

June 30, 2026

Conditions
Severe Mental DisorderSchizophreniaSchizoaffective DisorderParanoid PsychosisBipolar Affective DisorderMental Disorders Due to EpilepsyMental Retardation Accompanied by Mental Disorders
Interventions
OTHER

Gamified Digital Rehabilitation

The gamification intervention measures are as follows: Currently, the initial version of the community mental health rehabilitation interactive game mainly focuses on six dimensions of medication management, including the importance of taking medication, identifying and dealing with adverse reactions to antipsychotic drugs, learning self-management of medication, assessing the effectiveness of medication treatment, long-term management of medication treatment, and discussing issues related to medication effects with medical staff. Next, we will continue to design a series of games themed on symptom management and psychological rehabilitation, and implement game-based digital rehabilitation interventions for patients in the intervention group based on these games.

BEHAVIORAL

Routine Care

Receive regular psychiatric medication treatment and regular community rehabilitation services, including regular follow-ups, rehabilitation guidance, and community education,etc.

Trial Locations (1)

Unknown

RECRUITING

Shanghai Mental Health Center, Shanghai

All Listed Sponsors
collaborator

Shanghai Jiao Tong University School of Medicine

OTHER

lead

Shanghai Mental Health Center

OTHER