Effects of Virtual Reality Exercise on Promoting Physical Activity and Health Among College Students

NACompletedINTERVENTIONAL
Enrollment

36

Participants

Timeline

Start Date

September 28, 2020

Primary Completion Date

November 1, 2020

Study Completion Date

July 1, 2021

Conditions
Physical Activity LevelsCardiovascular FitnessBody CompositionSituational MotivationSituational InterestMood StatesDepressive Symptoms
Interventions
DEVICE

VR-based exercise bike

For the intervention group, participations exercised on an immersive VR-based exercise bike for one hour, twice per week, for 4 weeks. Participants in the control group were asked to maintain their usual routine after the baseline test for 4 weeks. Participants were scheduled separately coming to lab for the post-test after 4 weeks and all participants received the identical assessments in aforementioned physiological and psychological outcomes.

OTHER

Usual routine

Participants were asked to maintain their usual activities, without engaging in any other physical activity intervention during the 4-week study period.

Trial Locations (1)

55455

University of Minnesota, Twin Cities, Minneapolis

All Listed Sponsors
collaborator

University of Minnesota

OTHER

lead

The University of Tennessee, Knoxville

OTHER

NCT06902727 - Effects of Virtual Reality Exercise on Promoting Physical Activity and Health Among College Students | Biotech Hunter | Biotech Hunter