Short-term Effect of Using Non-immersive Gamified Exercises on Chronic Pain in People With Stroke.

RecruitingOBSERVATIONAL
Enrollment

30

Participants

Timeline

Start Date

March 1, 2025

Primary Completion Date

July 31, 2025

Study Completion Date

September 30, 2025

Conditions
Stroke Patients
Interventions
OTHER

Gamified NON-IMMERSIVE VIRTUAL REALITY EXERCISES

The game phase lasts for 2 minutes. These targets are challenging for the participant.

OTHER

video-based exercises

The participant will exercise by replicating the exercises demonstrated in a 2-minute video, recorded with the same movement patterns that they will find in the gamified intervention.

Trial Locations (1)

EX52GD

RECRUITING

Vsimulator, Exeter

All Listed Sponsors
lead

University of Exeter

OTHER