Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames

NACompletedINTERVENTIONAL
Enrollment

33

Participants

Timeline

Start Date

February 26, 2025

Primary Completion Date

April 11, 2025

Study Completion Date

April 11, 2025

Conditions
ExergameActive Video Games (AVG)Virtual RealityMood Changes
Interventions
OTHER

Experimental

Virtual Reality Exergame (VR) Participants will engage in a 5-minute fully immersive Virtual Reality (VR) exergame session using the PowerBeatsVR application. This intervention takes place in a virtual environment where participants perform rhythm-based physical activities such as punching targets and dodging obstacles. The VR session isolates participants from their real-world surroundings, offering a highly immersive experience designed to promote physical activity and assess its physiological and psychological effects.

OTHER

Active comparator

Mixed Reality Exergame (MR) Participants will engage in a 5-minute Mixed Reality (MR) exergame session using PowerBeatsVR in MR mode. Unlike VR, this intervention integrates virtual elements into the real-world environment, allowing participants to maintain awareness of their physical surroundings while interacting with digital content. This hybrid experience reduces the risk of cybersickness while providing a practical approach for workplace settings.

Trial Locations (1)

07070

Akdeniz University, Konyaalti

All Listed Sponsors
lead

Akdeniz University

OTHER

NCT06830772 - Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames | Biotech Hunter | Biotech Hunter