Mental Fatigue on Reaction Time and Game Performance in Esport Players

NACompletedINTERVENTIONAL
Enrollment

45

Participants

Timeline

Start Date

September 1, 2024

Primary Completion Date

April 15, 2025

Study Completion Date

June 1, 2025

Conditions
Esport PlayersGaming PerformanceMental Fatigue
Interventions
OTHER

Combination of Motor Imagery and Physical Performance

"For 15 minutes you will physically eliminate targets by clicking on them in the Aim Lab Trainer (Physical Performance Part).~Then, on a screen divided into 60 squares, the target will appear and disappear in a random square for 5 seconds. At the same time, the metronome will give a warning sound at each new target. The stimulus will come every five seconds and each time the stimulus comes, the target will imagine that it has disappeared. In the next 5 seconds, the stimulus will come again in a different place and he will imagine that he has destroyed it again. In the first two weeks, this will happen for 60 stimuli with 5 second intervals.~(60target\*5sec=300sec \*3=900sec/60 =15 min). In the next 2 weeks, the interval will be reduced by 1 second and in the last two weeks it will not be reduced. But the duration will always be 15 minutes (Motor Imagery Part)."

OTHER

Physical Performance

For 30 minutes, they will eliminate the Aim Lab Trainer test by clicking quickly and accurately with their dominant hands. The physical performance practice to be applied both in this group and in the Motor Imagery and Physical Performance Combination Group is the same and will be applied in the same way for 8 weeks

Trial Locations (1)

10200

Bandırma Onyedi Eylül University Physical Therapy and Rehabilitation, Bandırma

All Listed Sponsors
collaborator

The Scientific and Technological Research Council of Turkey

OTHER

lead

Bandırma Onyedi Eylül University

OTHER

NCT06729060 - Mental Fatigue on Reaction Time and Game Performance in Esport Players | Biotech Hunter | Biotech Hunter