Virtual Reality for Visual Perception on Schizophrenia

NACompletedINTERVENTIONAL
Enrollment

57

Participants

Timeline

Start Date

June 1, 2023

Primary Completion Date

June 1, 2024

Study Completion Date

June 1, 2024

Conditions
Schizophenia DisorderVirtual RealityVisual Perception
Interventions
BEHAVIORAL

Virtual reality

"The virtual reality intervention program was carried out in a 30-meter2 area covered with soft ground to prevent injuries. The Microsoft Kinect for Xbox 360 was used for the virtual reality intervention. For the current study, a team of experts was formed to select the games to be used within the virtual reality intervention program. This team determined which skills were required for the games to be run successfully, which skills could be developed, which games were purposeful, and independently observed each game. As a result, 9 different games were chosen. Since all games involve similarly intense visual, cognitive and motor skill requirements, game selection was left to the participants' preference during the intervention process to encourage motivation and participation. The virtual reality intervention procedure was created by utilizing the literature"

BEHAVIORAL

Client-centered

"The client-centered (CC) intervention procedure for individuals with schizophrenia was created using literature and the intervention procedure is presented below:~1. Active Communication and Evaluation~2. Daily Routine, Roles, and Occupational Performance~3. Strengths and Barriers~4. Intervention Program Development~5. Implementation of the intervention program~6. Feedback and Revision:"

Trial Locations (1)

Unknown

University of Health Sciences Turkey, Ankara

All Listed Sponsors
lead

Saglik Bilimleri Universitesi

OTHER

NCT06718556 - Virtual Reality for Visual Perception on Schizophrenia | Biotech Hunter | Biotech Hunter