Improving Social Functioning in People with Substance Use and Mental Health Disorders Using VR

NANot yet recruitingINTERVENTIONAL
Enrollment

102

Participants

Timeline

Start Date

January 31, 2025

Primary Completion Date

December 31, 2025

Study Completion Date

December 31, 2026

Conditions
Substance Use DisordersMental Disorder
Interventions
OTHER

VR training

The different VR scenarios comprise the following learning goals: 1) Social cognition. Interpreting social situations, understanding others; 2) Social communication. Express oneself, being understood by others; 3) Social competence. Interacting with others The investigators will use an MSI Raider GE78HX with a GeForce RTX4080 12GB GPU, running Windows 11, Unreal Engine 5.4, and the Meta Quest Link app, with a Meta Quest Pro as a PCVR headset connected via a Meta Quest Link cable. The setup works 100% locally, and no Wi-Fi or internet connection is used on the head-mounted-display or PC. The VR program itself does not store any data and will discard all that has happened inside the program, when restarted.

Trial Locations (1)

2381

Innlandet Hospital Trust, Brumunddal

All Listed Sponsors
lead

Sykehuset Innlandet HF

OTHER

NCT06677515 - Improving Social Functioning in People with Substance Use and Mental Health Disorders Using VR | Biotech Hunter | Biotech Hunter