40
Participants
Start Date
March 1, 2023
Primary Completion Date
April 30, 2023
Study Completion Date
July 30, 2023
Self-efficacy promoting program using computer game
The self-efficacy promotion program, inspired by Bandura's principles (1997, 2001) and employing computer games, extends across 5 weeks with 30-minute sessions conducted 10 minutes. Activities include: 1) Enactive Mastery Experiences 2) Modeling 3) Verbal Persuasion 4) Physiological and Affective States Assessment
Standard nursing care
The control group received standard nursing care, which included providing dietary recommendations for pediatric patients. The recommended daily intake consisted of 0.8 grams of protein per kilogram of the child's weight, low-sodium foods, and low-fat options. This personalized guidance was communicated through informational brochures.
Faculty of Nursing, Chulalongkorn University, Pathum Wan
Chulalongkorn University
OTHER