Effect Of Virtual Reality On Strength and Coordination in Cerebral Palsy

NACompletedINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

November 10, 2021

Primary Completion Date

December 10, 2022

Study Completion Date

December 10, 2022

Conditions
Cerebral Palsy (CP)
Interventions
DEVICE

Wii-based interactive training program

include step basic, hula hoop, table tilt, jogging, jumping, single limb extension. Single limb extension

OTHER

Traditional physical therapy program

Facilitation of balance reactions from standing position including; standing on balance board, standing on one leg, weights shifting from standing position and stoops and recover from standing,Facilitation of counterpoising mechanism through instructing the child to kick ball from standing position as well as catching and throwing ball with his hands,Gait training activities including: walking on balance board, walking using different obstacles (rolls, wedges, stepper) and walking up and down stairs,Facilitation of protective reaction from standing position by pushing the child in different directions.Facilitation of rising mechanism through changing position e.g.: from lying to standing and from sitting to standing,Strengthening exercises for back and abdominal muscles as well as upper and lower limbs,Jumping in place and jumping a board.

Trial Locations (1)

Unknown

Israa Ahmed Mohamed Shawki, Cairo

All Listed Sponsors
collaborator

Cairo University

OTHER

lead

Shimaa Mohamed Reffat

OTHER

NCT06520644 - Effect Of Virtual Reality On Strength and Coordination in Cerebral Palsy | Biotech Hunter | Biotech Hunter