Resistive Action Video Games Enhance Functional Fitness of Disabled Workers in Sheltered Workshops

NACompletedINTERVENTIONAL
Enrollment

32

Participants

Timeline

Start Date

August 1, 2021

Primary Completion Date

December 31, 2023

Study Completion Date

December 31, 2023

Conditions
Mental Disorder
Interventions
BEHAVIORAL

Training program incorporating video aerobic exercise, action video game and resistive action video game

Participants in the experimental group participated in three 60-minute training sessions each week for 12 weeks. One of the session was group training. The other two session were individual training. In the group training session, the participants participate in the video aerobic exercise; in the individual sessions, the participants play action and resistive action video games: Fitness Boxing 2 and Adventure Ring-Fit. All participants in the experimental group wore a hear rate monitoring watch so that the researchers make sure that medium level of physical activities was achieved in each session.

Trial Locations (1)

106

National Taiwan Normal University, Taipei

All Listed Sponsors
lead

National Taiwan Normal University

OTHER

NCT06504355 - Resistive Action Video Games Enhance Functional Fitness of Disabled Workers in Sheltered Workshops | Biotech Hunter | Biotech Hunter