A VR Intervention for Prosocial Behavior and Well-being Among Adolescents

NANot yet recruitingINTERVENTIONAL
Enrollment

160

Participants

Timeline

Start Date

September 1, 2024

Primary Completion Date

September 1, 2025

Study Completion Date

September 1, 2026

Conditions
Adolescent
Interventions
BEHAVIORAL

Prosocial VR intervention

A five-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include five weekly sessions, each lasting between 10 to 15 minutes. Each session will depict a different daily life scenario-home, school, street, park, and shopping mall, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.

All Listed Sponsors
lead

The Hong Kong Polytechnic University

OTHER

NCT06504069 - A VR Intervention for Prosocial Behavior and Well-being Among Adolescents | Biotech Hunter | Biotech Hunter