Effectiveness of Technology-based Interventions for the Improvement of Cognitive Processes in ADHD.

NACompletedINTERVENTIONAL
Enrollment

40

Participants

Timeline

Start Date

March 1, 2024

Primary Completion Date

March 20, 2024

Study Completion Date

June 21, 2024

Conditions
ADHD, Deficits in Motor Control and Perception
Interventions
DEVICE

neurocognitive therapy based on new technologies

"The cognitive neurorehabilitation program is based on gaming through the use of the Nintendo Switch device. The following games have been chosen: Pufferfish, Hex Egg, Mystic Totem, Thor's Thunder, since they are games that work on selective attention, concentration and processing speed, which are the variables to be studied in this project.~Hardware: Nintendo Switch Software: 60 in 1 game Games: Pufferfish, Hex Egg, Mystic Totem, Thor's Thunder. Therapy time: 30 minutes effective. Number of Sessions: 2 per week / Number of weeks: 8 Total number of intervention sessions: 16 sessions Place: Thercli Center (Don Benito)."

OTHER

conventional neurocognitive therapy

"The cognitive neurorehabilitation program for group active comparator is based on playing more conventional board games that work on selective attention, concentration and processing speed, which are the variables to be studied in this project.~Traditional games and token book. Games: Dobble, Lynx, Crazy cups, Jungle speed, animalea, ghost. Card: Stimulate and learn level 3 and 4. Therapy time: 30 minutes effective. No. of sessions: 2 per week / No. of weeks: 8 Total number of intervention sessions: 16 sessions Place: Thercli Center (Don Benito)."

Trial Locations (1)

Unknown

Berta Caro Puértolas, Badajoz

All Listed Sponsors
lead

University of Extremadura

OTHER

NCT06477575 - Effectiveness of Technology-based Interventions for the Improvement of Cognitive Processes in ADHD. | Biotech Hunter | Biotech Hunter