A VR Intervention for Promoting Prosocial Behavior and Well-being in Youth

NANot yet recruitingINTERVENTIONAL
Enrollment

160

Participants

Timeline

Start Date

June 1, 2024

Primary Completion Date

May 1, 2025

Study Completion Date

May 31, 2025

Conditions
Youth
Interventions
BEHAVIORAL

Prosocial VR intervention

A four-week gamified prosocial VR intervention program based on literature review and relevance to the local contexts will be developed for the proposed project. The intervention will be expanded to include four weekly sessions, each lasting between 15 to 20 minutes. Each session will depict a different daily life scenario-campus, lecture hall, canteen, and library, respectively. During each session, participants will engage in a series of tasks that incorporate elements of prosocial behavior or helping actions within the scene. These tasks are designed to be more comprehensive and interactive, ensuring that participants are fully immersed in the experience for the entire duration of the session.

OTHER

No intervention

The waitlist control group will not receive the intervention during the study.

All Listed Sponsors
lead

The Hong Kong Polytechnic University

OTHER

NCT06454851 - A VR Intervention for Promoting Prosocial Behavior and Well-being in Youth | Biotech Hunter | Biotech Hunter