Physiological and Psychological Effects of Virtual Reality vs Traditional Exercise

NACompletedINTERVENTIONAL
Enrollment

10

Participants

Timeline

Start Date

January 1, 2023

Primary Completion Date

January 31, 2023

Study Completion Date

January 31, 2023

Conditions
HealthyPhysical ActivityVirtual RealityExergameInactivity, Physical
Interventions
OTHER

Virtual Reality

"Participants engaged in a 15-minute HIIT session using the Facebook Oculus Quest 2 VR headset with the FitXR fitness game. The advanced level workout (High Speed) was chosen, where participants performed functional movements like squats, lunges, and trunk rotations while punching virtual targets. The VR environment provided a 10-second rest period between intervals and featured a virtual trainer's guidance."

OTHER

Traditional HIIT

"Participants followed a non-VR 15-minute HIIT programme designed to replicate the exercises and patterns seen in the FitXR game. The traditional exercises included squats, lunges, and punches, matching the VR programme's intensity and interval structure. Participants watched a pre-recorded video on a laptop, which guided them through the workout. The 10-second rest periods were also maintained for consistency."

Trial Locations (1)

Unknown

Teesside University, Middlesbrough

All Listed Sponsors
lead

Teesside University

OTHER