Virtual Reality Exergaming on Heart Rate, Perceived Exertion, and Technology Acceptance in Healthy Individuals

NACompletedINTERVENTIONAL
Enrollment

9

Participants

Timeline

Start Date

January 1, 2023

Primary Completion Date

January 31, 2023

Study Completion Date

January 31, 2023

Conditions
HealthyPhysical ActivityVirtual RealityExergameInactivity, Physical
Interventions
DEVICE

Meta Oculus Quest 2™ Virtual Reality Exergaming

Participants utilised the Meta Oculus Quest 2™ Virtual Reality headset to play the Beat Saber game, which involves striking blocks in time to music using hand controllers. Gameplay was configured at a moderate difficulty level in 'no-fail' mode to encourage continuous activity across pre-selected songs, requiring participants to perform movements such as lateral steps, squats, and arm motions. Each session lasted for 20 minutes, including 30-second rest intervals between songs, to maximise physical activity and monitor heart rate, perceived exertion, and technology acceptance.

Trial Locations (1)

Unknown

Teesside University, Middlesbrough

All Listed Sponsors
lead

Teesside University

OTHER