Examining the Effects of Virtual Reality Exercise on Mental Health

NACompletedINTERVENTIONAL
Enrollment

154

Participants

Timeline

Start Date

March 19, 2024

Primary Completion Date

June 2, 2025

Study Completion Date

July 11, 2025

Conditions
Mental HealthMoodWell-Being, PsychologicalPhysical Activity
Interventions
BEHAVIORAL

Virtual reality exercise condition

Participants will complete a virtual reality exercise (i.e., Supernatural) tutorial (YouTube instruction and in-headset gameplay instruction/practice) and will complete a 18-20 minute affect measurement medium intensity virtual reality exercise (i.e., Supernatural) session in the Behavioural Medicine Lab (UVic).

BEHAVIORAL

Virtual reality exercise condition

Participants will be provided a virtual reality headset (Meta Quest 3 Headset) and subscription to a virtual reality exercise game (i.e., Supernatural) for 10 weeks. Participants will be instructed to participate in 75 minutes of medium intensity Supernatural physical activity (equivalent to 75 minutes of vigorous physical activity) per week in their own home.

Trial Locations (1)

V8W3N4

Behavioural Medicine Lab, Victoria

All Listed Sponsors
collaborator

Meta Platforms, Inc.

UNKNOWN

lead

University of Victoria

OTHER

NCT06367439 - Examining the Effects of Virtual Reality Exercise on Mental Health | Biotech Hunter | Biotech Hunter