The Effect of Virtual Reality Based Task Specific Exercises in Patients With Hand Flexor Tendon Injury

NACompletedINTERVENTIONAL
Enrollment

52

Participants

Timeline

Start Date

June 1, 2021

Primary Completion Date

January 31, 2022

Study Completion Date

January 31, 2022

Conditions
Tendon Injury - HandFlexor Tendon Rupture
Interventions
OTHER

Virtual Reality Exercises

In addition to conventional treatment, patients in the study group underwent a virtual reality-based task-specific exercise program in a computer-based virtual reality station. Two different virtual reality games that fit the definition of task-specific exercise were selected for our study. In order for the patient to complete the task in the game, the patient was asked to extend the upper extremity and hand to touch the virtual object through the reflection on the screen and to first grasp the object in the virtual environment by making active flexion with all fingers and to move it from one place to another on a certain plane without disturbing the grasping posture of the hand. These virtual reality exercises selected in our study were practiced under the supervision of the researcher 3 days a week for 15 minutes each for a total of 4 weeks. These sessions consisted of three sets of 2.5 minutes each for each game, with 15-second breaks between sets.

Trial Locations (1)

06800

Ankara Bilkent City Hospital, Ankara

All Listed Sponsors
lead

Ankara City Hospital Bilkent

OTHER