Immersive Technology to Improve Physical Therapy Engagement

NACompletedINTERVENTIONAL
Enrollment

60

Participants

Timeline

Start Date

March 13, 2024

Primary Completion Date

February 7, 2025

Study Completion Date

February 7, 2025

Conditions
Physical Health
Interventions
BEHAVIORAL

Virtual Reality Physical Therapy

Participants are allowed to freely choose one game from the game list. Participant will be asked to wear a validated activity tracker - ActiGraph. Baseline heart rate will be collected for 1 minute. Participants will be wearing the ActiGraph during Physical Therapy session. Participants receiving VR intervention will be instructed to wear an Oculus Quest 2 headset (Meta, Inc., Menlo Park, CA) and participate in VR applications under the supervision of the physical therapist.

BEHAVIORAL

Traditional Physical Therapy

Participants will receive traditional Physical Therapy sessions (standard care) under the supervision of the accredited physical therapist. Participants will be wearing the Actigraph during Physical Therapy session. Participants will perform regular physical exercise, such as 20 minutes walking or biking on a stationary bike, under the supervision of a physical therapist.

Trial Locations (1)

94304

Lucile Packard Childrens Hospital Stanford, Palo Alto

All Listed Sponsors
lead

Stanford University

OTHER

NCT06140121 - Immersive Technology to Improve Physical Therapy Engagement | Biotech Hunter | Biotech Hunter