Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.

NANot yet recruitingINTERVENTIONAL
Enrollment

60

Participants

Timeline

Start Date

January 31, 2024

Primary Completion Date

April 30, 2024

Study Completion Date

July 31, 2024

Conditions
Visual Acuity
Interventions
DEVICE

Stroboscopic Glasses

"A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus).~The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)"

DEVICE

Action Video Game

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.

All Listed Sponsors
lead

Universitat Politècnica de Catalunya

OTHER

NCT05956938 - Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity. | Biotech Hunter | Biotech Hunter