Video-Based Game Therapy in Thoracic Hyperkyphosis

NACompletedINTERVENTIONAL
Enrollment

44

Participants

Timeline

Start Date

March 1, 2024

Primary Completion Date

October 15, 2024

Study Completion Date

December 15, 2024

Conditions
HyperkyphosisPostural KyphosisExergamingMuscle WeaknessMuscle TightnessPosture Disorders in Children
Interventions
OTHER

Videogame-Based Therapy

The Nintendo Switch (Version 2) will be used to play video games. Within the scope of the study, Nintendo Switch games were analyzed with respect to their technical and fictional characteristics, required and optional movement patterns, difficulty levels, transitions between difficulty levels, and compatibility with priority problems. The selected activities will prioritize the activation of the scapular muscles. Throughout the activities, the participant will be required to mimic the on-screen avatar's movements. The player will receive a higher score if his or her movements in the game resemble the avatar's in terms of angular, velocity, and fluidity.

OTHER

Waiting list

The participants who were placed on a waiting list for eight weeks and constituted the control group will be asked to carry on with their normal activities. Participants in the control group will be contacted by phone in the fourth week to inquire about their status and to remind them that the exercise program will begin in the coming weeks. At the end of the 8-week study, the participants from the control group will participate in the exercise program.

Trial Locations (1)

Unknown

Istanbul University-Cerrahpasa, Istanbul

All Listed Sponsors
lead

Istanbul University - Cerrahpasa

OTHER

NCT05912478 - Video-Based Game Therapy in Thoracic Hyperkyphosis | Biotech Hunter | Biotech Hunter