Gamified Digital Intervention to Enhance the Efficacy of Exposure Therapy for OCD

NANot yet recruitingINTERVENTIONAL
Enrollment

10

Participants

Timeline

Start Date

June 30, 2025

Primary Completion Date

June 30, 2026

Study Completion Date

June 30, 2026

Conditions
Experimental Video GamesBehavioral Assessment
Interventions
DEVICE

Gamified Digital Intervention - Feasibility Analysis on MoM

In first round we aim to clinically analyze the game Militant of the Maze (MoM) as a vehicle for Exposure Theory, including, play, observation, and feedback from five clinicians.

DEVICE

Gamified Digital Intervention

In the first phase of round 2 of the study, 5 clinicians will play the game to evaluate the revised game MoMG. In the next phase, 5 carefully-selected non-clinician participants will play the game. under real-time observation of clinicians, to ensure that subjects experience no harm, and that the gameplay is interesting and enjoyable.

All Listed Sponsors
lead

Idaho State University

OTHER

NCT05850312 - Gamified Digital Intervention to Enhance the Efficacy of Exposure Therapy for OCD | Biotech Hunter | Biotech Hunter