Active Video Games for Older Adults With Knee and/or Hip Osteoarthritis.

NACompletedINTERVENTIONAL
Enrollment

60

Participants

Timeline

Start Date

April 4, 2023

Primary Completion Date

March 1, 2024

Study Completion Date

March 1, 2024

Conditions
Osteoarthritis, KneeOsteoarthritis, Hip
Interventions
OTHER

Conventional physical rehabilitation plus Active video games (CPR+AVG)

"In each session a routine of conventional physical rehabilitation and active video games is performed. The duration is 10 weeks / 3 sessions per week (30 sessions).~CPR+AVG: Consists of conventional exercises (aerobic, muscle strengthening, postural balance and flexibility) added to a set of interactive video games available for the Nintendo Switch console."

OTHER

Conventional physical rehabilitation alone (CPR)

"In each session a routine of conventional exercises is performed. The duration is 10 weeks / 3 sessions per week (30 sessions).~CPR: Conventional exercises (aerobic, muscle strengthening, postural balance and flexibility)."

Trial Locations (1)

Unknown

Centro de Salud Familiar (CESFAM) Lorenzo Arenas, Concepción

All Listed Sponsors
collaborator

National Fund for Research and Development in Health, Chile

OTHER

lead

Cristian Alvarez

OTHER

NCT05839262 - Active Video Games for Older Adults With Knee and/or Hip Osteoarthritis. | Biotech Hunter | Biotech Hunter