Effectiveness of AV-stimulation in Immersive VR to Improve Visual Perception and Driving Performance

NANot yet recruitingINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

February 1, 2025

Primary Completion Date

December 1, 2025

Study Completion Date

December 1, 2025

Conditions
StrokeVisual ImpairmentLow VisionVirtual RealityVisual Spatial ProcessingVisual Field DefectVisual Processing SpeedCognitive ImpairmentDriving Impaired
Interventions
DEVICE

Audiovisual Stimulation

"The device application involves the 3D multiple-object-tracking (3D-MOT) paradigm composed of 8 high-contrast spheres which are adapted to the visual ability of participant (luminosity and size). The initial speed of the spheres is adjustable and determined during the inclusion visit.~One or more of the spheres is temporarily highlighted (target). Then all 8 spheres move for 20 seconds following random linear paths, bouncing on one another and on the walls of a virtual 3D cube when collisions occur. After 20 seconds, the movement stops and the participant is asked to select, using the hand controller, the initially highlighted target(s) among the 8 spheres. If the selection is correct the speed of the spheres in the next trial is increased. If the selection is incorrect the speed of the spheres in the next trial is decreased.~Based on performance, stimulations will be adjusted to change difficulty level (e.g. changing backgrounds, number of cued balls, etc.)"

Trial Locations (2)

M5G 2A2

KITE Research Institute, UHN, Toronto

M5T 2S8

Toronto Western Hospital, Toronto

All Listed Sponsors
lead

University Health Network, Toronto

OTHER

NCT05703360 - Effectiveness of AV-stimulation in Immersive VR to Improve Visual Perception and Driving Performance | Biotech Hunter | Biotech Hunter