The Effects of Non-Immersive Virtual Reality Exercises on Muscle Excitability in Knee Osteoarthritis

NACompletedINTERVENTIONAL
Enrollment

44

Participants

Timeline

Start Date

October 29, 2022

Primary Completion Date

April 30, 2023

Study Completion Date

September 3, 2023

Conditions
Knee OsteoarthritisVirtual Reality
Interventions
DEVICE

Non-immersive Virtual Reality

The traditional physiotherapy program will consist of hot pack (15 minutes), TENS (20 minutes), and 1 set of /10 repetitions of knee flexion/extension exercise for the right and left in a sitting position with hands clasped on opposite shoulders. In the non-immersive virtual reality application, Microsoft Kinect Xbox 360 Adventures games will be applied at the light level exercise level under the supervision of a physiotherapist. The participant will play a game in which he stands in a standing boat in a boat going on a flowing river and has to overcome obstacles by jumping, crouching and stepping left and right (River rush game).

DEVICE

Sham Non-immersive Virtual Reality

The traditional physiotherapy program will consist of hot pack (15 minutes), TENS (20 minutes), and 1 set of /10 repetitions of knee flexion/extension exercise for the right and left in a sitting position with hands clasped on opposite shoulders. As a sham application, the participants will sit in a chair in front of the screen and try to prevent the balls sent from the opposite direction by using their upper extremities while their bodies are fixed with the help of a belt, under the supervision of a physiotherapist (Rally ball game).

Trial Locations (1)

Unknown

Erzurum Technical University, Erzurum

All Listed Sponsors
lead

Mehmet Sönmez

OTHER