Effectiveness of Virtual Reality Training in Gait Improvement of Post Stroke Patients

NACompletedINTERVENTIONAL
Enrollment

40

Participants

Timeline

Start Date

October 4, 2021

Primary Completion Date

February 12, 2022

Study Completion Date

February 25, 2022

Conditions
Stroke
Interventions
DEVICE

Virtual Reality Training

In intervention the participants took part in the VR training. The X-BOX 360 (Augmented virtual reality) device was used. The participants were guided about the virtual reality training including Kinect sports gamming (Trail 1. badminton, beach volley ball, Soccer goal keeping). Each training was performed for 15 minutes with 5 minutes break time. The whole training was performed for 8 weeks. After eight weeks final assessment was done through outcome measuring tools (TUG test, MAS scale, forward stepping test and Functional reach test).

Trial Locations (1)

25000

Hazrat Bilal, Peshawar

All Listed Sponsors
lead

Dr. Hazrat Bilal PT

OTHER

NCT05570032 - Effectiveness of Virtual Reality Training in Gait Improvement of Post Stroke Patients | Biotech Hunter | Biotech Hunter