Exploring Virtual Reality Adventure Training Exergaming

NARecruitingINTERVENTIONAL
Enrollment

40

Participants

Timeline

Start Date

September 7, 2022

Primary Completion Date

August 31, 2025

Study Completion Date

August 31, 2025

Conditions
Physical ActivitySedentary BehaviorDepressionCognitive FunctionPost Traumatic Stress DisorderQuality of LifeAnxiety
Interventions
DEVICE

Virtual Reality-based physical activity intervention

The V-RATE intervention will be delivered through a 360-degree non-mobilized treadmill in a university clinical laboratory for 6-8-weeks (1-2 days/week, 30 minutes/session) totaling 6 sessions. The V-RATE program will be focused on creating a safe and immersive environment supportive of physical activity. The treadmill enables an individual can walk and run at self-paced speed, moving in 360-degrees (i.e., forwards, sideways, and backwards) without risk of falling. The core feature of the self-paced treadmill is a concave walking platform with an adjustable waist hardness that enables a safe, smooth, natural gait while adults with elevated BMI engage in an immersive walking and running motion. During the V-RATE intervention, participants will self-pace their locomotor action (walking/running/bending/ jumping) while they wear the VR headset and experience immersive VR adventure games using the Omniverse VR system.

Trial Locations (1)

76019

RECRUITING

University of Texas at Arlington, Arlington

All Listed Sponsors
lead

The University of Texas at Arlington

OTHER