VR Training on Hand-Eye Coordination and Reaction Time in Students

NACompletedINTERVENTIONAL
Enrollment

31

Participants

Timeline

Start Date

November 15, 2021

Primary Completion Date

November 22, 2021

Study Completion Date

December 3, 2021

Conditions
Virtual Reality
Interventions
DEVICE

VR training

A musical game called Beat Saber was used to conduct training sessions. The participant's task was to cut through the blocks of various colors in his direction to the rhythm of music, using two virtual swords. The swords were controlled by the player with controllers of different colors. Blocks had to be cut with a sword whose color matches the block and in the right direction which is indicated by an arrow on the block. The training session consisted of 4 music tracks with different paces and intensities of objects. In addition, during the song, the participant had to avoid objects-objects that randomly appeared in the game scenario - forcing the whole body to move.

Trial Locations (1)

45-758

Faculty of Physical Education and Physiotherapy, Opole University of Technology, Opole

All Listed Sponsors
lead

The Opole University of Technology

OTHER

NCT05458804 - VR Training on Hand-Eye Coordination and Reaction Time in Students | Biotech Hunter | Biotech Hunter