The Effects of Augmented and Virtual Reality Gait Training on Patients With Parkinson's Disease

NACompletedINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

July 1, 2021

Primary Completion Date

October 30, 2021

Study Completion Date

December 1, 2021

Conditions
Parkinson Disease
Interventions
OTHER

Augmented and Virtual Reality Gait and balanceTraining

C-Mill VR+ device used for training. The training was carried out 3 days a week for 6 weeks, with each exercise session lasting approximately 1.5 hours, accompanied by a physiotherapist. Training started with conventional exercises, continued with C-Mill VR+ training, and ended with stretching and relaxation exercises. The patients in the intervention group were applied the exercises with the same principles with conventional training, except the exercises performed in standing and walking. Patients performed 10 exercises in AR and VR gait training for 4 minutes and resting the individuals by sitting for 1 minute between exercises.

OTHER

Conventional Training

Conventional training was applied to the patients in the control group. Conventional training was planned taking into account the following goals: increasing mobility by improving the impaired kinesthetic sensation; improving axial rotation, coordination, flexibility of soft tissues, mobility in and out of bed; increasing body image perception by improving upright and proper posture; and improving balance and gait. The training was applied 3 days a week for 6 weeks, with each exercise session lasting 40-50 minutes, accompanied by a physiotherapist. Each of the exercises was done in 2 sets of 10 repetitions. In gait training, each exercise was performed for 4 minutes.

Trial Locations (1)

Unknown

Gazi University, Faculty of Health Sciences, Department of Physiotherapy and Rehabilitation, Ankara

All Listed Sponsors
lead

Gazi University

OTHER