Effect of Peripheral Vestibular Disease Location on Outcomes Following Home-based Virtual Reality Vestibular Therapy

NARecruitingINTERVENTIONAL
Enrollment

50

Participants

Timeline

Start Date

June 1, 2024

Primary Completion Date

September 30, 2025

Study Completion Date

September 30, 2026

Conditions
Peripheral Vestibular DisorderBenign Paroxysmal Positional VertigoMeniere DiseaseVestibular NeuritisVestibular NeuronitisLabyrinthitisHerpes Zoster Oticus
Interventions
BEHAVIORAL

Standard Vestibular Rehabilitation with Adjunct At Home Virtual Reality Vestibular Rehabilitation

The virtual reality intervention will involve standard vestibular rehabilitation as described above and adjunct at home virtual reality video game. This video game will be projected on an android or apple device accommodated into a VR headset for 20 minutes daily until the vestibular rehabilitation is complete. This video will be congruent to current vestibular rehabilitation program exercises. Point-of-view games compatible with both Android and iOS devices will be evaluated by professionals to determine the game that is most representative of current evidence based exercises.

BEHAVIORAL

Standard Vestibular Rehabilitation with Adjunct Auditory Intervention

The control intervention will involve standard vestibular rehabilitation as described above and adjunct audio intervention while wearing the VR headset for 20 minutes daily until the vestibular rehabilitation is complete.

Trial Locations (1)

V6K2E8

RECRUITING

University of British Columbia, Vancouver

All Listed Sponsors
lead

University of British Columbia

OTHER