Effect of Virtual Reality on Dental Anxiety in Children

NACompletedINTERVENTIONAL
Enrollment

90

Participants

Timeline

Start Date

March 11, 2021

Primary Completion Date

December 10, 2021

Study Completion Date

March 1, 2022

Conditions
Behavior, Child
Interventions
BEHAVIORAL

Distraction by dentist

Basic behavior orientation techniques (tell-show-do) is applied by the dentist during the treatment.

BEHAVIORAL

Distraction by cartoon movie

Children watch cartoons on a screen mounted dental unit during the treatment.

BEHAVIORAL

Distraction by virtual reality glasses

During the treatment visual and auditory stimuli provide information about treatment to the patient with the help of avatars (characters) and environmental elements placed within the VRG application. In a vivid dentist room, the explanatory introduction part takes place while the movies are watched in a fairy world or a futuristic world to separate the user from the actual location and context. The application was designed to function in such a way as not to require outside intervention. From start to finish, the application interacts with the user through gaze selection and head tracking mechanisms. The avatar characters provide information related to the dental treatment in a joyful manner. Gamification elements such as gaining stars and collecting rewards have been used to keep the patient engaged. Motion blur feature ensures the patient to keep head still as sudden movements are dangerous and undesired by the dentist during the treatment.

Trial Locations (1)

Unknown

Istanbul University, Faculty of Dentistry, Istanbul

All Listed Sponsors
collaborator

Istanbul Technical University

OTHER

lead

Istanbul University

OTHER

NCT05302154 - Effect of Virtual Reality on Dental Anxiety in Children | Biotech Hunter | Biotech Hunter