Evaluation of the Impact of Adaptive Goal Setting on Engagement Levels of Government Staff With a Gamified mHealth Tool

NACompletedINTERVENTIONAL
Enrollment

176

Participants

Timeline

Start Date

October 14, 2019

Primary Completion Date

December 16, 2019

Study Completion Date

December 16, 2019

Conditions
LifestyleLifestyle, HealthyLifestyle, SedentaryLifestyle Risk Reduction
Interventions
BEHAVIORAL

GameBus (mHealth app)

Using the mHealth app GameBus, participants could track their performance on 2 social leaderboards: a leaderboard displaying the individual scores of participants and a leaderboard displaying the average scores per department. To score points on these leaderboards, a participant was given a set of 6 tasks that, upon completion, were rewarded with points. In this study, 3/6 tasks were either updated generically (for the control group) or personalized (for the treatment group). By means of the mobile app, users could manually register that they had performed a task. Alternatively, users could use an activity tracker to automatically track their efforts. The activity trackers that were supported included Google Fit, Strava, and a GPS-based activity tracker. Finally, GameBus provided a set of features for social support: a newsfeed showed when other participants had scored points, and participants could like and comment on each other's healthy achievements as well as chat with each other.

Trial Locations (1)

Unknown

Noorderkempen governmental organization, Wuustwezel

All Listed Sponsors
lead

Eindhoven University of Technology

OTHER

NCT05264155 - Evaluation of the Impact of Adaptive Goal Setting on Engagement Levels of Government Staff With a Gamified mHealth Tool | Biotech Hunter | Biotech Hunter