Effects of Comprehensive Augmented and Virtual Reality in Stroke Patients

NACompletedINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

November 19, 2018

Primary Completion Date

December 3, 2018

Study Completion Date

October 21, 2019

Conditions
Stroke
Interventions
BEHAVIORAL

Augmented reality and virtual reality rehabilitation

"This group underwent augmented reality and virtual reality rehabilitation with 4 different systems.~The RAPAEL Smart Glove® is a wearable sensory system that contains a single 9-axis movement and position sensor with 3 acceleration channels, 3 angular rate channels, and 3 magnetic field channels that measures wrist movements, and 5 bending sensors that measure finger movements. The RAPAEL Smart Board® is a rehabilitation system used to improve arm function by practicing gravity-compensated movements. The RehabMaster® is a game-based Kinect sensor AR rehabilitation system which uses a 3D camera to digitize patient movements and quickly analyze their range of motion, speed, motion angle, and movement cycles. rehabilitation exercise using games to encourage active arm and trunk movements and promote successful rehabilitation. The COG-Trainer® is a VR system that uses a training device synchronized with the screen through simulation."

BEHAVIORAL

Conventional occupational therapy

The group underwent standard ocupational therapy, such as range of motion and strengthening exercises for the affected upper extremity, table-top activities, and training for activities of daily living.

Trial Locations (1)

Unknown

Samsung Medical Center, Seoul

All Listed Sponsors
lead

Samsung Medical Center

OTHER

NCT05193539 - Effects of Comprehensive Augmented and Virtual Reality in Stroke Patients | Biotech Hunter | Biotech Hunter