Virtual Reality Effects on Food Intake Game to Decrease Food Intake

NACompletedINTERVENTIONAL
Enrollment

202

Participants

Timeline

Start Date

May 9, 2018

Primary Completion Date

September 26, 2018

Study Completion Date

September 26, 2018

Conditions
Food Intake
Interventions
OTHER

Real Food

The game was played while sitting behind a table in the lab. The task in the game was to finish a tangram puzzle. In the Real Food condition, the tangram pieces were tempting food products (i.e., pieces of chocolate). Players had to physically move the chocolate pieces with their hands and puzzle them together.

OTHER

Real Nonfood

The game was played while sitting behind a table in the lab. The task in the game was to finish a tangram puzzle. In the Real Nonfood condition, the tangram pieces were plain pieces (i.e., pieces of wood). Players had to physically move the wooden pieces with their hands and puzzle them together.

OTHER

Virtual reality Food

The game was played by wearing a VR head-mounted display (HMD VR: HTC Vive) and people could interact in the virtual environment with the hand-held controllers. The task in the game was to finish a tangram puzzle. In the Virtual Reality Food condition, the tangram pieces were tempting food products (i.e., pieces of virtual chocolate). Players had to physically move the virtual chocolate pieces with the grab button on the controller and puzzle them together.

OTHER

Virtual reality Nonfood

The game was played by wearing a VR head-mounted display (HMD VR: HTC Vive) and people could interact in the virtual environment with the hand-held controllers. The task in the game was to finish a tangram puzzle. In the Virtual Reality Nonfood condition, the tangram pieces were plain pieces (i.e., pieces of virtual wood). Players had to physically move the virtual wood pieces with the grab button on the controller and puzzle them together.

OTHER

Virtual reality Food Branded

The game was played by wearing a VR head-mounted display (HMD VR: HTC Vive) and people could interact in the virtual environment with the hand-held controllers. The task in the game was to finish a tangram puzzle. In the Virtual Reality Food condition, the tangram pieces were tempting food products (i.e., pieces of virtual chocolate). Players had to physically move the virtual chocolate pieces with the grab button on the controller and puzzle them together. In the background of the puzzle, a chocolate brand ('Milka') is shown

Trial Locations (1)

Unknown

University of Amsterdam - ComLab, Amsterdam

All Listed Sponsors
lead

Tilburg University

OTHER

NCT05169996 - Virtual Reality Effects on Food Intake Game to Decrease Food Intake | Biotech Hunter | Biotech Hunter