Feasibility and Efficacy of Attentional-Control Training in Sickle Cell Disease

NARecruitingINTERVENTIONAL
Enrollment

20

Participants

Timeline

Start Date

December 20, 2022

Primary Completion Date

December 31, 2025

Study Completion Date

December 31, 2025

Conditions
Sickle Cell DiseaseAttention DeficitCognitive Deficit in Attention
Interventions
DEVICE

EndeavorRx

EndeavorRx is a digital intervention delivered through an action video game that is indicated to improve attention function. EndeavorRx users first complete two discrete tasks: 1) a perceptual discrimination/attention task in which users respond to target stimuli and ignore distractor stimuli (e.g., tapping the screen quickly only when red aliens appear) and 2) a sensorimotor navigation task in which users tilt their device to steer a hovercraft down a river while targeting or avoiding certain objects. Users are subsequently presented with a multitask training session where they complete the perceptual discrimination/attention task and the sensorimotor navigation task simultaneously. Algorithms adapt the program in both real-time and between sessions to automatically adjust the difficulty level.

Trial Locations (1)

20010

RECRUITING

Children's National Hospital, Washington D.C.

All Listed Sponsors
lead

Children's National Research Institute

OTHER

NCT05099874 - Feasibility and Efficacy of Attentional-Control Training in Sickle Cell Disease | Biotech Hunter | Biotech Hunter