2-dimensional Versus 3-dimensional Virtual Reality Game Training in BPPV

NACompletedINTERVENTIONAL
Enrollment

42

Participants

Timeline

Start Date

August 28, 2021

Primary Completion Date

October 12, 2023

Study Completion Date

November 2, 2023

Conditions
Vertigo
Interventions
OTHER

2-Dimensional Group

In the 2-Dimensional Group, 2D VR gaming training in addition to traditional vestibular rehabilitation will be employed. In this group, the 'Verti-Go' game from the Playstation 4 VR gaming device will be played in 2D for 20-25 minutes, as well as vestibular therapy for 20-25 minutes. A total of 45-50 minutes will be given over the course of 8 weeks, 3 sessions per week. The intensity of treatment will rise with each session, depending on how well the patient cooperates. Evaluation will be done at the beginning and in the 8th week.

OTHER

3-Dimensional Group

In the 3-Dimensional Group, 3D VR gaming training in addition to traditional vestibular rehabilitation will be employed. In this group, the 'Verti-Go' game from the Playstation 4 VR gaming device with 3D glasses will be played for 20-25 minutes, as well as vestibular therapy for 20-25 minutes. A total of 45-50 minutes will be given over the course of 8 weeks, 3 sessions per week. The intensity of treatment will rise with each session, depending on how well the patient cooperates. Evaluation will be done at the beginning and in the 8th week.

Trial Locations (1)

99450

Eastern Mediterranean University, Famagusta

All Listed Sponsors
lead

Eastern Mediterranean University

OTHER

NCT05021939 - 2-dimensional Versus 3-dimensional Virtual Reality Game Training in BPPV | Biotech Hunter | Biotech Hunter