Effect of Gamification in an Online Grocery Store.

NACompletedINTERVENTIONAL
Enrollment

1,185

Participants

Timeline

Start Date

June 30, 2021

Primary Completion Date

July 28, 2021

Study Completion Date

July 28, 2021

Conditions
Food SelectionFood PreferencesBehavior, Eating
Interventions
BEHAVIORAL

Simulated grocery shopping exercise

Participants will click a link and simulate an online grocery shopping experience by selecting items for 12 grocery categories.

Trial Locations (1)

02111

Tufts University, Boston

Sponsors

Collaborators (1)

All Listed Sponsors
collaborator

Duke University

OTHER

collaborator

Wal-Mart Foundation

UNKNOWN

lead

Tufts University

OTHER

NCT04919668 - Effect of Gamification in an Online Grocery Store. | Biotech Hunter | Biotech Hunter