Effect of Exergame Program Structured Via Analytic Hierarchy Process on Trunk Control and Upper Extremity Functionality

NACompletedINTERVENTIONAL
Enrollment

25

Participants

Timeline

Start Date

March 11, 2021

Primary Completion Date

April 15, 2023

Study Completion Date

July 15, 2023

Conditions
Cerebral Palsy
Interventions
OTHER

Video-game based exercise - Exergame

Selected Kinect compatible video games from Microsoft Xbox one will be applied in this group. Four video games will be selected for a session (each game will last 10 mins). Video games are active video games which participants have to use their body parts in order to control games.

OTHER

Activity Based Exercise Group (AG)

Task-oriented exercises to be performed in standing and sitting positions, including upper extremity and trunk, will be applied to the activity-based exercise group in addition to routine NDT training. Examples for activities; stepping and putting stickers on the wall, treading the play dough placed on a step board within one leg stance; reach-grasp activities progressively from sitting to standing, throwing and catching balls on a balance board.

Trial Locations (1)

34815

Istanbul Medipol University, Istanbul

All Listed Sponsors
lead

Ahmet Emir

OTHER

NCT04802655 - Effect of Exergame Program Structured Via Analytic Hierarchy Process on Trunk Control and Upper Extremity Functionality | Biotech Hunter | Biotech Hunter