Effects of Virtual Reality on Cerebral Palsy

NACompletedINTERVENTIONAL
Enrollment

83

Participants

Timeline

Start Date

January 5, 2020

Primary Completion Date

March 15, 2020

Study Completion Date

March 20, 2020

Conditions
Cerebral Palsy
Interventions
OTHER

Virtual Reality with Kinect

"In the study it was conducted a 12 week-intensive VR intervention (twice a week, 45 minutes each) and compared the results in the 12th week to investigate the effects of rehabilitation and follow-up assessments were made in the 16th and 24th weeks. From the beginning of the VR intervention, each game was played in equal durations by each participant. However, the difficulty of the games varied depending on the child's performance.~Microsoft Kinect Games-Carnival Games was used as VR intervention. In meeting held with the authors to determine which games would be used in the VR program, 5 games were chosen and the remaining games were removed from the program because of their similar contents."

OTHER

Conventional Occupational Therapy (COT)

"The COT based on neurodevelopmental treatment was carried out by the same occupational therapist. The treatment goals aimed at increasing the use of participant's extremities and improving the independence in ADL. The activities in the treatment were chosen in view of children's motor skills and daily living activities such as getting dressed, solving puzzles, and writing etc.~Both groups received COT while the control group received COT only for 12 weeks."

Trial Locations (1)

Unknown

Hacettepe University, Ankara

All Listed Sponsors
collaborator

Uskudar University

OTHER

lead

Hacettepe University

OTHER

NCT04768374 - Effects of Virtual Reality on Cerebral Palsy | Biotech Hunter | Biotech Hunter