Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.

NACompletedINTERVENTIONAL
Enrollment

29

Participants

Timeline

Start Date

July 24, 2020

Primary Completion Date

February 24, 2021

Study Completion Date

February 24, 2021

Conditions
Sedentary Behavior
Interventions
BEHAVIORAL

Walking

6 minute casual walk

Trial Locations (2)

11568

New York Institute of Technology College of Osteopathic Medicine, Old Westbury

11758

New York Institute of Technology, Old Westbury

All Listed Sponsors
lead

New York Institute of Technology

OTHER

NCT04674436 - Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers. | Biotech Hunter | Biotech Hunter