14
Participants
Start Date
November 23, 2020
Primary Completion Date
December 11, 2020
Study Completion Date
December 16, 2020
VR-training
A musical game called Beat Saber was used to conduct training sessions. The participant's task was to cut through the blocks of various colors in his direction to the rhythm of music, using two virtual swords. The swords were controlled by the player with controllers of different colors. Blocks had to be cut with a sword whose color matches the block and in the right direction which is indicated by an arrow on the block. The training session consisted of 4 music tracks with different pace and intensity of objects. In addition, during the song, the participant had to avoid objects-objects that randomly appeared in the game scenario - forcing the whole body to move.
Faculty of Physical Education and Physiotherapy, Opole University of Technology, Opole
The Opole University of Technology
OTHER