Effects of Immersive Virtual Reality Traning on an Eye-hand Coordination and Time Reaction

NACompletedINTERVENTIONAL
Enrollment

14

Participants

Timeline

Start Date

November 23, 2020

Primary Completion Date

December 11, 2020

Study Completion Date

December 16, 2020

Conditions
Virtual RealityCoordination Impairment
Interventions
DEVICE

VR-training

A musical game called Beat Saber was used to conduct training sessions. The participant's task was to cut through the blocks of various colors in his direction to the rhythm of music, using two virtual swords. The swords were controlled by the player with controllers of different colors. Blocks had to be cut with a sword whose color matches the block and in the right direction which is indicated by an arrow on the block. The training session consisted of 4 music tracks with different pace and intensity of objects. In addition, during the song, the participant had to avoid objects-objects that randomly appeared in the game scenario - forcing the whole body to move.

Trial Locations (1)

45-758

Faculty of Physical Education and Physiotherapy, Opole University of Technology, Opole

All Listed Sponsors
lead

The Opole University of Technology

OTHER

NCT04662983 - Effects of Immersive Virtual Reality Traning on an Eye-hand Coordination and Time Reaction | Biotech Hunter | Biotech Hunter