Virtual Reality Mediated Upper Extremity rehabilitationPatients With Cerebral Palsy

NACompletedINTERVENTIONAL
Enrollment

40

Participants

Timeline

Start Date

August 20, 2020

Primary Completion Date

December 30, 2020

Study Completion Date

December 30, 2020

Conditions
Cerebral PalsyUpper Extremity Paresis
Interventions
OTHER

Virtual reality mediated upper extremity rehabilitation

"Game-based exercise will be applied for different range of motion of the upper extremity. Gamified exercise program consisting of 4 different scenarios will be applied 3 days a week for 6 weeks to the patients in the virtual reality group. A session takes an average of 45 minutes.~Games to be applied;~1. Finger flexion-extension (10 minutes / session)~2. Wrist flexion, extension, ulnar and radial deviation (10 minutes / session)~3. Forearm pronation and supination (10 minutes / session)~4. Elbow flexion-extension-shoulder internal and external rotation (15 minutes / session) will have scenarios controlled with. All patients participating in the study will receive exercise therapy in the form of upper extremity stretching, range of motion, and fine skill training 2 days a week for 6 weeks. Each session takes an average of 45 minutes."

OTHER

Classical exercise therapy for upper extremities

All patients participating in the study will receive exercise therapy in the form of upper extremity stretching, range of motion, and fine skill training 2 days a week for 6 weeks. Each session takes an average of 45 minutes.

Trial Locations (1)

34015

Ahmet Kıvanç Menekşeoğlu, Istanbul

All Listed Sponsors
collaborator

The Scientific and Technological Research Council of Turkey

OTHER

lead

Istanbul University

OTHER

NCT04529343 - Virtual Reality Mediated Upper Extremity rehabilitationPatients With Cerebral Palsy | Biotech Hunter | Biotech Hunter