The Effect of Different Virtual Reality Trainings on Gait, Balance and Posture of Individuals With Dementia

NACompletedINTERVENTIONAL
Enrollment

30

Participants

Timeline

Start Date

March 25, 2019

Primary Completion Date

November 9, 2019

Study Completion Date

December 24, 2019

Conditions
Dementia
Interventions
OTHER

exergame

Microsoft Xbox 360 Kinect The exercises were advanced from simple to complex. The program started with exercises in a sitting position. In the next stage, the games requiring weight transfer and use of upper limbs in standing position were continued. The program ended with games that require more complex movements such as lunge and mini squats.

OTHER

exergame

ALDA In the training, games that could be controlled by balance swing, trunk movements and weight transfer in sitting or standing position were used.

OTHER

exercise

Standard Exercise Program The program included warm-up, main exercise and cooling. Warm-up and cooling included neck, trunk, upper-lower extremity range of movement (ROM) exercises and stretching exercises. Main exercise included postural alignment, strengthening for trunk and lower extremity, balance and walking exercises.

Trial Locations (1)

06010

Ankara Yıldırım Beyazıt University, Ankara

All Listed Sponsors
lead

Ankara Yildirim Beyazıt University

OTHER

NCT04377191 - The Effect of Different Virtual Reality Trainings on Gait, Balance and Posture of Individuals With Dementia | Biotech Hunter | Biotech Hunter