Effectiveness of the Indonesian Computer-based Game

NACompletedINTERVENTIONAL
Enrollment

10

Participants

Timeline

Start Date

November 7, 2017

Primary Completion Date

December 15, 2017

Study Completion Date

December 15, 2017

Conditions
ADHDExecutive Function
Interventions
DEVICE

Indonesian computer-based game prototype

In order to improve the ADHD clinical symptoms and executive function of the player, this game should has challenge similar to memory game which is the player was given object to be memorized and then match the object in accordance to the task given inside the game. With some difficulty leves, this game was tried to trigger players in terms of accuracy and quickness in completing the mission.

Trial Locations (1)

10430

dr. Cipto Mangunkusumo General Hospital, Jakarta Pusat

All Listed Sponsors
collaborator

Dr Cipto Mangunkusumo General Hospital

OTHER

collaborator

Fakultas Kedokteran Universitas Indonesia

OTHER

collaborator

Binus University International

UNKNOWN

lead

Tjhin Wiguna

OTHER

NCT04329663 - Effectiveness of the Indonesian Computer-based Game | Biotech Hunter | Biotech Hunter