Project Falcon: Exploring a Virtual Reality-based Video Game for Young People With Cerebral Palsy

NACompletedINTERVENTIONAL
Enrollment

14

Participants

Timeline

Start Date

January 1, 2016

Primary Completion Date

October 30, 2018

Study Completion Date

June 1, 2019

Conditions
Cerebral Palsy
Interventions
DEVICE

Falcon

The Falcon contains a selection of 25+ games that require wrist extension and challenges children to grasp the controller with their affected hand. As children progress, they may advance to more difficult games that challenge the child to work against a resistance and/or apply greater grip forces. Therapists will be trained on the system, games, and given a guide summarizing the available games and the motor function areas targeted in the game. Using this guide, therapists can choose the games that are most suited to the child's abilities and goals. As multiple games will target many of the same motor function areas, children will have the option of choosing the games they like best to maximize motivational value. While this introduces some variability in the intervention, this flexibility is required to ensure that the therapy is targeting the specific interests, needs and goals of each individual child and is reflective of how ICP is used in a clinic setting.

Trial Locations (2)

M4G 1R8

Holland Bloorview Kids Rehabilitation Hospital, Toronto

G1M 2S8

Centre interdisciplinaire de recherche en réadaptation et en intégration sociale, Québec

All Listed Sponsors
lead

Holland Bloorview Kids Rehabilitation Hospital

OTHER

NCT04298411 - Project Falcon: Exploring a Virtual Reality-based Video Game for Young People With Cerebral Palsy | Biotech Hunter | Biotech Hunter